Tidus Sphere Grid Path Expert - I intend to keep tidus that way auron as the slow heavy hitter guy yuna and lulu as a mix of black and white mages but i have no idea what to do with the rest wakka is accuracy and rikku is speed mostly. The standard sphere grid has more nodes longer character paths and characters are much more regulated to their own grids.


Challenge Thoughts Final Fantasy X Hd Remaster Tidus Solo Esgncrp Part 1 To Luca The Backlog

It contains roughly fifty more nodes than the Expert Sphere Grid which makes it ideal for maxing out stats.

Tidus sphere grid path expert. FFX expert sphere grid paths. Abilities in both grids are the same but the Expert grid has 68 fewer nodes than the Standard grid but still contains enough to max out most of the characters statistics. Also standard sphere grid has more nodes.

The expert grid has less notes but characters start close to each other on the grid and its easy to take someone down any path. The top path leads to Tidus part of the Sphere Grid the left path leads to Rikkus part of the Sphere Grid the lower center path leads to Lulus part of the Sphere Grid and the lower right. This allows you to make different choices in a characters build so youre not stuck on a pre-determined path.

Final Fantasy X Sphere Grid. FFX expert sphere grid paths. In the Expert grid characters start in the middle and the player must decide which path each character will follow.

The other bonus of the Standard Sphere Grid is the sheer amount of nodes on it. Youll also reach abilities quicker. Which so far seems to be fine.

Although it looks like a bit of a mess its fairly straightforward. When Yuna reached the end of Tidus grid. Lets all be constructive and discuss the Expert Sphere grid and the best possible paths for each character to take once theyve finished their own grid.

Tidus could slip into Aurons section of the grid to grab his Break moves particularly Armor Break before returning to his own section. -Send Yuna straight for Aurons path so that her Aeons do super OP physical damage-Send Kimarhi down an optimal path for his magic stat so that his overdrives are super powerful-Send Tidus or Wakka down Aurons path for strength boosts. Theres not much else to do.

If you dont know exactly what path you want your characters to go down or if you dont want to think about it too much this sphere grid is perfect. You want to waste as few of your Sphere Levels as possible on unnecessary side paths. He sent Lulu towards physical paths while his Tidus strayed God knows where.

The Standard Sphere Grid is likely what youve used before whether intentionally or just from not knowing what the Expert one entails. These abilities and items in general are so freaking powerful in FF-X that. Where before you had a character with certain attributes that were stronger or weaker than other characters due to their Class.

Strength just gives him enough damage to do it in one hit if youre at the right level. Each character as their own specific area on the grid and as you level up youre kept within certain leveling paths. Standard is the original grid but updated with more node and the new abilities.

Matter of fact I used the same method for Wakka as I discovered that Tidus alone could easily take out most evasive flyers. Expert is a different grid that is less restrictive with everyone starting near the center with limited lock. Standard Sphere Grid vs Expert Sphere Grid.

Also dont level up tidus until you grab some key spheres and you can send him straight down Rikkus path before she even joins the party. So playing with this what would the best path be. Help with the bestoptimal grid path for each character please Final Fantasy X PlayStation 2.

The expert sphere grid is a bit better for allowing choices as just about everyone starts nearish the middle one of the things I tend to do using the expert sphere grid is take Auron and Wakka initially backwards into Tidus area to pick up Haste and some speed and then backtrack to. For example Lulu is pretty much the Black Mage of the group if you pick the Standard Sphere Grid. However if you pick the Expert Sphere Grid you can.

The expert grid is a bit misleading in terms of how much it really opens up your options. Expert isnt any harder and since youll likely be re-writing 90 of the grid anyway unless you plan on cheesing Penance with Yojimbo I would stick with standard. Auron has the Strength path but its the Piercing on his weapon that lets him get through the armored enemies.

Posted by 6 years ago. There isnt an in-depth discussion about this on these forums yet so now should be a fine time to start one. I suggest putting him on the same path as Auron it really worked out.

The Sphere Grid found in Final fantasy X shows a departure from the normal formula of character development. He was just putting an example of people screwing their characters by using the Expert SPhere grid the first time. The Expert Sphere Grid has more nodes.

The Expert Grid is more rewarding as long as you choose to proper paths to level up your characters. I honestly feel like getting fast Steel Mug Use on Tidus and Wakka breaks the game wide open. When the game was released in PAL regions the game was updated with all of the International additions including a brand-new Sphere Grid.

Basically all characters will begin in the center of the Expert Sphere Grid. Tidus and Auron already have over 1000 HP to be lenient with and I have Kimlihari having the Extract Ability. I used the standard sphere grid on my first game since then ive always used the expert grid its more flexible.

Upon starting a new game players are asked whether theyd like to use the Standard Sphere Grid or the new Expert Sphere Grid. Also contain the new abilities. How To Get Anima.

Sep 18 2021 Standard grid allows for higher end game potential and is easier to keep to a path. Well be specifically discussing the Expert Sphere Grid and not the Standard Sphere grid because Ive used the former for as long as. I only play with the regular sphere grid because it has more nodes but when it comes to Kimahri I prefer to send him down Tidus path first.

3 powerhouses one sharpshooter. What is the difference between standard sphere grid and expert sphere grid. Level 1 6y.


Confused On Finding Starting Paths On Expert Grid Finalfantasyx


Final Fantasy X The Sphere Grid Eip Gaming


Confused On Finding Starting Paths On Expert Grid Finalfantasyx


Final Fantasy X Sphere Grid


Final Fantasy X Sphere Grid


Final Fantasy X The Sphere Grid Eip Gaming


Final Fantasy X Sphere Grid


Final Fantasy X Sphere Grid


Final Fantasy X Sphere Grid


Ffx Expert Sphere Grid Vs Standard Sphere Grid Aether Flask


Corrected Expert Sphere Grid Diagram Final Fantasy X


Final Fantasy X Sphere Grid


Fastest Standard Expert Sphere Grid


Fastest Standard Expert Sphere Grid


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